This stuff about dead-zones and “micro-signals” from the controller, simply shows the auto-pilot is bust too. Is that a big ask for something that claims to be a “simulator”? Of course the graphics are nicer, but for me I’d really like to be able to fly a C172 or PA28 and find it behaves close to the real thing. Sure, you can do that, but even then, I don’t believe you end up with anything as close to the real thing as FSX was. In my opinion, what everybody is doing, is tweaking the sensitivities as best they can to work around the questionable flight model in FS2020. In my opinion, the real thing just doesn’t fly like that and FSX, which was becoming a half decent simulator, has become more of a “game” in FS2020. It, seems to me to fly in a way fairly similar to the real thing - and I’ve flown a whole range of different types of PA28 in the real world.īack to FS 2020 and the C172 is super twitchy. Here, I’m flying a PA28 and I can fly it nicely with my joystick. Except I can’t.Ĭonclusion: it’s the flight model that’s wrong.įurther evidence is provided by FSX. If the flight model was right, I’d be able to fly it now exactly like the real thing. So I shouldn’t have to adjust anything…if the flight model is right. The sensitivity graphs show a the full deflection of my joystik in a nice linear fashion, and in the game this is mapped onto the full range of deflection of the control surfaces. A similar situation is seen for the ailerons. Full back and it’s in the full nose up position. If I push my joystick full forward, I see the elevator in the full nose down position. Joystick in the middle, I see both elevators and ailerons centred. If I leave the linear graphs in the sensity adjustment then I see that I get the full range of control surface deflection on say a C172. I think what people are doing is altering their joystick “sensitivities” to “work around” the sensitivities in the flight model. I think it’s the flight-model that’s broken. I don’t think the type of joystick is relevant.
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